Hangman and Conditional Probability
A while ago, I heard an episode of Freakonomics Radio which discussed games and strategies for playing them. It stuck to pretty simple games, so there were no excursions into game theory or such, but the part about Hangman caught my interest. Discussions in that part largely amounted to the use of conditional probability – since you know something about the word you’re trying to guess, you might be able to come up with a better strategy than blind guessing or just guessing based on the frequency of letters in the English language.
Code for this was written in Python.